Designing children’s apps requires a very different approach than designing a solution for adults. In children’s apps, the main user interface (UI) elements should not change across platforms. Whether it is an Android app or an iOS app, the UI should follow one major principle to suit children’s love of color, interactivity, and less refined dexterity: embellishment. In essence, elements like louder sound effects, larger buttons and icons, and more vibrant colors are better suited for children’s apps.
A well-designed app presents embellished and clear cues that children will intuitively interact with. Many of the best children’s apps use these four cues to create an engaging experience.
How to Implicitly Instruct Children using Cues
A cue (known technically as an “affordance“) is a quality of an object which helps users discover possible actions they can take. In children’s apps, there are four common affordances:
- Outer Glow
- Animation within the object (e.g., Pulsating circles from centre of object)
- Sway/Shake from side to side
- Stretch/Squish (Increasing and decreasing in size)
The Actions that are Best Suited for Children
There are three types of actions in children’s apps:
- Tap: the most common and intuitive action. Because it’s the easiest one for children to understand and complete, it typically does not require explicit demonstration other than a simple cue such as an Outer Glow.
- Drag & Drop: this one is not as common as tap, because it is not as intuitive and requires a detailed demonstration to visually illustrate to children how the technique works (e.g., an animation showing a hand tapping the object, dragging, and dropping it)
- Swipe: also not as common or intuitive as tap and should always feature very clear instructions and animations to make users aware of the cue. Swipe is typically only used in games targeting older children.
While cues are important to children, feedback to actions is equally important when designing the app. For every action, there should be a reaction that indicates whether the action was correct or incorrect. All users, especially children, need feedback to validate their actions.
Clear Types of Feedback for Children
There are three types of feedback that demonstrate to children that they’ve performed an action:
- Audible: Noise feedback (e.g., sound effect after an action)
- Visual: Motion feedback (e.g., animation after an action)
- Tactile: Physical feedback (e.g., vibration after an action)
The best types of feedback fuse more than one of these elements together; for example, if a child were to tap on a flower icon, it could twirl and make a sound combining visual and audible feedback. Or, if the child completed an action incorrectly, the app could combine visual and tactile feedback by flashing the answer red and vibrating the device.
Many of the top children’s apps have a similar UI: large buttons, vibrant colors, amusing sounds, and fun animations. These apps look the same across all platforms, a strategy that works well on children’s apps because the child can easily understand these visual and sound cues. Children aren’t too concerned about navigating through platform differences; the experience of a children’s app has little to do with the actual OS. Ultimately, a consistent and clear interactive design is of higher importance, and a well-designed children’s app combines all of the elements mentioned in this post.
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